Popularity
135 Stars
Updated Last
11 Months Ago
Started In
January 2016

SIMD

Explicit SIMD vectorization in Julia

Code Coverage DOI

Julia CI
v1 CI
nightly CI (Julia nightly)

Overview

This package allows programmers to explicitly SIMD-vectorize their Julia code. Ideally, the compiler (Julia and LLVM) would be able to do this automatically, especially for straightforwardly written code. In practice, this does not always work (for a variety of reasons), and the programmer is often left with uncertainty as to whether the code was actually vectorized. It is usually necessary to look at the generated machine code to determine whether the compiler actually vectorized the code.

By exposing SIMD vector types and corresponding operations, the programmer can explicitly vectorize their code. While this does not guarantee that the generated machine code is efficient, it relieves the compiler from determining whether it is legal to vectorize the code, deciding whether it is beneficial to do so, and rearranging the code to synthesize vector instructions.

Here is a simple example for a manually vectorized code that adds two arrays:

using SIMD
function vadd!(xs::Vector{T}, ys::Vector{T}, ::Type{Vec{N,T}}) where {N, T}
    @assert length(ys) == length(xs)
    @assert length(xs) % N == 0
    lane = VecRange{N}(0)
    @inbounds for i in 1:N:length(xs)
        xs[lane + i] += ys[lane + i]
    end
end

To simplify this example code, the vector type that should be used (Vec{N,T}) is passed in explicitly as additional type argument. This routine is e.g. called as vadd!(xs, ys, Vec{8,Float64}). Note that this code is not expected to outperform the standard scalar way of doing this operation since the Julia optimizer will easily rewrite that to use SIMD under the hood. It is merely shown as an illustration of how to load and store data into Vectors using SIMD.jl

SIMD vector operations

SIMD vectors are similar to small fixed-size arrays of "simple" types. These element types are supported:

Bool Int{8,16,32,64,128} UInt{8,16,32,64,128} Float{16,32,64}

The SIMD package provides the usual arithmetic and logical operations for SIMD vectors:

+ - * / % ^ ! ~ & | $ << >> >>> == != < <= > >=

abs cbrt ceil copysign cos div exp exp10 exp2 flipsign floor fma inv isfinite isinf isnan issubnormal log log10 log2 muladd rem round sign signbit sin sqrt trunc vifelse

(Currently missing: exponent ldexp significand, many trigonometric functions)

These operators and functions are always applied element-wise, i.e. they are applied to each element in parallel, yielding again a SIMD vector as result. This means that e.g. multiplying two vectors yields a vector, and comparing two vectors yields a vector of booleans. This behaviour might seem strange and slightly unusual, but corresponds to the machine instructions provided by the hardware. It is also what is usually needed to vectorize loops.

The SIMD package also provides conversion operators from scalars and tuples to SIMD vectors and from SIMD vectors to tuples. Additionally, there are getindex and setindex functions to access individual vector elements. SIMD vectors are immutable (like tuples), and setindex (note there is no exclamation mark at the end of the name) thus returns the modified vector.

# Create a vector where all elements are Float64(1):
xs = Vec{4,Float64}(1)

# Create a vector from a tuple, and convert it back to a tuple:
ys = Vec{4,Float32}((1,2,3,4))
ys1 = NTuple{4,Float32}(ys)
y2 = ys[2]   # getindex

# Update one element of a vector:
ys = Base.setindex(ys, 5, 3)   # cannot use ys[3] = 5

Reduction operations

Reduction operations reduce a SIMD vector to a scalar. The following reduction operations are provided:

all any maximum minimum sum prod

Example:

v = Vec{4,Float64}((1,2,3,4))
sum(v)
10.0

It is also possible to use reduce with bit operations:

julia> v = Vec{4,UInt16}((1,2,3,4))
<4 x UInt16>[0x0001, 0x0002, 0x0003, 0x0004]

julia> reduce(|, v)
0x0007

julia> reduce(&, v)
0x0000

Overflow operations

Overflow operations do the operation but also give back a flag that indicates whether the result of the operation overflowed. Note that these only work on Julia with LLVM 9 or higher (Julia 1.5 or higher): The functions Base.Checked.add_with_overflow, Base.Checked.sub_with_overflow, Base.Checked.mul_with_overflow are extended to work on Vec. :

julia> v = Vec{4, Int8}((40, -80, 70, -10))
<4 x Int8>[40, -80, 70, -10]

julia> Base.Checked.add_with_overflow(v, v)
(<4 x Int8>[80, 96, -116, -20], <4 x Bool>[0, 1, 1, 0])

julia> Base.Checked.add_with_overflow(Int8(-80), Int8(-80))
(96, true)

julia> Base.Checked.sub_with_overflow(v, 120)
(<4 x Int8>[-80, 56, -50, 126], <4 x Bool>[0, 1, 0, 1])

julia> Base.Checked.mul_with_overflow(v, 2)
(<4 x Int8>[80, 96, -116, -20], <4 x Bool>[0, 1, 1, 0])

Saturation arithmetic

Saturation arithmetic is a version of arithmetic in which operations are limited to a fixed range between a minimum and maximum value. If the result of an operation is greater than the maximum value, the result is set (or “clamped”) to this maximum. If it is below the minimum, it is clamped to this minimum.

julia> v = Vec{4, Int8}((40, -80, 70, -10))
<4 x Int8>[40, -80, 70, -10]

julia> SIMD.add_saturate(v, v)
<4 x Int8>[80, -128, 127, -20]

julia> SIMD.sub_saturate(v, 120)
<4 x Int8>[-80, -128, -50, -128]

Fastmath

SIMD.jl hooks into the @fastmath macro so that operations in a @fastmath-block sets the fast flag on the floating point intrinsics that supports it operations. Compare for example the generated code for the following two functions:

f1(a, b, c) = a * b - c * 2.0
f2(a, b, c) = @fastmath a * b - c * 2.0
V = Vec{4, Float64}
code_native(f1, Tuple{V, V, V}, debuginfo=:none)
code_native(f2, Tuple{V, V, V}, debuginfo=:none)

The normal caveats for using @fastmath naturally applies.

Accessing arrays

When using explicit SIMD vectorization, it is convenient to allocate arrays still as arrays of scalars, not as arrays of vectors. The vload and vstore functions allow reading vectors from and writing vectors into arrays, accessing several contiguous array elements.

arr = Vector{Float64}(undef, 100)
...
xs = vload(Vec{4,Float64}, arr, i)
...
vstore(xs, arr, i)

The vload call reads a vector of size 4 from the array, i.e. it reads arr[i:i+3]. Similarly, the vstore call writes the vector xs to the four array elements arr[i:i+3].

When the values to be read are stored in non-contiguous locations, the vgather function can be used to load them into a vector (so-called gather operation).

idx = Vec((1, 5, 6, 9))
vgather(arr, idx)

Likewise, storing to non-contiguous locations (scatter) can be done by the vscatter function.

arr = zeros(10)
v = Vec((1.0, 2.0, 3.0, 4.0))
idx = Vec((1, 3, 4, 7))
vscatter(v, arr, idx)

Above vload, vstore, vgather and vscatter can be written using the indexing notation:

i = 1
lane = VecRange{4}(0)
v = arr[lane + i]             # vload
arr[lane + i] = v             # vstore
idx = Vec((1, 3, 4, 7))
v = arr[idx]                  # vgather
arr[idx] = v                  # vscatter

@inbounds usage

Note that vload, vstore etc, by default, check that the indices are in bounds of the array. These boundschecks can be turned off using the @inbounds macro, e.g. @inbounds vload(V, a, i). This is often crucial for good performance.

Vector shuffles

Vector shuffle is available through the shufflevector function.

Example:

a = Vec{4, Int32}((1,2,3,4))
b = Vec{4, Int32}((5,6,7,8))
mask = (2,3,4,5)
shufflevector(a, b, Val(mask))
<4 x Int32>[3, 4, 5, 6]

The mask specifies vector elements counted across a and b, starting at 0 to follow the LLVM convention. If you don't care about some of the values in the result vector, you can use the symbol :undef. a and b must be of the same SIMD vector type. The result will be a SIMD vector with the same element type as a and b and the same length as the mask. The function must be specialized on the value of the mask, therefore the Val() construction in the call.

There is also a one operand version of the function:

a = Vec{4, Int32}((1,2,3,4))
mask = (0,3,1,2)
shufflevector(a, Val(mask))
<4 x Int32>[1, 4, 2, 3]

Representing SIMD vector types in Julia

In LLVM, SIMD vectors are represented via a special vector type. LLVM supports vectors of all "primitive" types, i.e. integers (including booleans), floating-point numbers, and pointers. LLVM directly provides arithmetic and logic operations (add, subtract, bit shift, select, etc.) for vector types. For example, adding two numbers is represented in LLVM as

%res = fadd <double> %arg1, %arg2

and adding two vectors looks like

%res = fadd <4 x double> %arg1, %arg2

Thus, implementing SIMD operations in Julia is in principle a straightforward application of llvmcall. In principle, this should work:

function +(x::Float64x4, y::Float64x4)
    llvmcall("""
        %res = fadd <4 x double> %0, %1
        ret <4 x double> %res
        """, Float64x4, Tuple{Float64x4, Float64x4}, x, y)
end

The Julia representation of the datatype Float64x4 is slightly complex: It is an NTuple{N,T}, where the element type T is specially marked by being wrapped in the type Base.VecElement: NTuple{4, Base.VecElement{Float64}}. Julia implements a special rule that translates tuples with element type Base.VecElement into LLVM vectors. Other tuples are translated into LLVM arrays if all tuple elements have the same type, otherwise into LLVM structures.

This representation has two drawbacks. First, it is rather tedious. Second, while we want to define arithmetic operations for SIMD vectors, we do not want to define arithmetic for Julia's tuple types -- if we defined additional methods for generic tuples, who knows what code would break as a result.

We thus define our own SIMD vector type Vec{N,T}:

struct Vec{N,T}
    elts::NTuple{N,VecElement{T}}
end